Middle
Full time
Remote, Czech Republic, Poland, Ukraine
Founded in 1995, GSC Game World is a prominent AAA development studio with over 400 employees. With bases in Kyiv, Ukraine, and Prague, Czech Republic, GSC Game World has released over 18 projects. The studio boasts in-house mocap and sound studios, as well as in-house QA, Cinematic, and Publishing teams. Possessing 7 unique IPs, GSC Game World is continually working on multiple projects in development
For which tasks (responsibilities)?
Work with others to ensure our rendering features shine brightly on a broad range of platforms.
Identifying bottlenecks and optimizing existing / future rendering code.
What kind of professional are we looking for?
3+ years of professional experience.
1+ year of experience with Unreal Engine, preferably with its rendering backend.
Proficient C++ Knowledge.
Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures.
Performance-minded development and optimization skills.
Self-driven in learning new rendering techniques and implementing them.
Strong Linear Algebra and Mathematical Analysis skills.
Conceptual fluency with physically-based rendering techniques.
Strong communication and proficiency working with technical artists to develop and iterate on features/tools.
PREFERENCESKnowledge of a broad range of graphics APIs and shader languages including DirectX 12 and OpenGL/GLSL. Experience of working with Vulkan API will be a plus.
Experience developing for 9th generation console hardware.
What are the conditions and bonuses?
Classic benefits package
The selection process
Pre-screen Interview with Recruiter
Interview