Senior Weapon Artist

tinyBuild,Posted 10 months ago


Full time


Relocate, Remote, Belgrade

We are tinyBuild — a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

We are looking for a Senior Weapon Artist for the Deadside project — a hardcore multiplayer survival first-person shooter with an open world available on Steam. 

Our new weapon artist will create realistic, well-textured, in-game models of "dirty" weapons (with dust, dirt chunks, scratches, etc.) based on real models.

DEADSIDE Official Trailer:

Check out the newest weapon models created for the Deadside project on our ArtStation page:

  • PP-3000:

  • HK 417:

What are you working on?
  • The name of the project(s): Deadside
  • At what stage of the project(s)? Early Access on the Steam
  • Genres: Action, Shooter
  • Platforms: PC
For which tasks (responsibilities)?
  • Creating realistic in-game models of weapons, attachments, and ammunition based on references, photos, and concepts.

  • Creating skins for weapons.

What kind of professional are we looking for?
  • Experience in similar positions for at least 3 years;

  • In-depth knowledge of the pipeline for developing realistic weapon models using 3DS Max or Maya, Photoshop, and Substance;

  • Experience in creating weapon models in Fusion 360;

  • Ability to select themes for weapon skins based on current trends;

  • Experience working with complex shapes and textures of weapons or other realistic props.

Why do we enjoy working here?
  • Joining a rapidly expanding company with lots of opportunities for personal growth (covering Professional development courses, game dev conferences, and other events);

  • Corporate English classes;

  • Having the option to work remotely on a flexible schedule / if desired, relocation. The company covers relocation costs;

  • Reimbursement of psychological assistance;

  • In addition to paid vacation and sick leave — two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This gives you a complete break from your tasks and any communication with your team;

  • Corporate hardware.

Do you know someone who would be a good fit for this position? If so, please contact us at jobs@tinybuild,com to refer them and earn $1,000 USD per candidate who successfully completes the probationary period.


Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer

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